The Learning Environments virtual reality lab allows staff and researchers to explore and experiment with interactive virtual reality applications for use in teaching and learning, research and engagement.
The Learning Environments Virtual Reality Lab was established in 2014 to facilitate the development and application of virtual reality technology in teaching and learning, research and engagement. Consultations and demonstrations are available for academic staff, professional staff and research higher degree students working on virtual reality related projects.
- Music therapy in virtual environments: Developing a virtual reality platform for telehealth group singing interventions for people with quadriplegia (NSI seed funded)
- Virtual reality therapy and youth mental health: Using VR to improve young people’s mental health and wellbeing (MNSI seed funded)
- Applying immersive technologies to improve learning and the development of key skills in ecology (LTI funded).
- Reducing the urban-rural divide with virtual reality farming (NSI seed funded)
- Immersive learning with virtual reality masterclasses (University of Melbourne only)
- The new hyper-reality of work October 2017
- Virtual reality in the biology classroom April 2017
- Accessibility of virtual reality environments May 2016
- Using AltspaceVR for collaboration in virtual reality August 2015
- Learning Environments virtual reality research and development lab December 2014
- Creating content for virtual reality experiences October 2014
Keep updated about VR related events at the University
- Virtual reality mailing list (news and information)
- Immersive learning with virtual reality masterclass (University of Melbourne only)
- Immersive technologies (VR/AR) (Yammer group, University of Melbourne only)
Other areas exploring new technologies at the University
- Networked Society Institute
- Virtual Reality Learning Studio (Department of Physiology)
- MakerSpaces (Melbourne School of Design)
- Microsoft Research Centre for Social Natural User Interfaces
- Masters projects (Interaction Design Lab) (opportunities for students)
Other ways to get involved in the VR community
VR meetups are a great way to meet other VR developers and enthusiasts and occur regularly throughout the year around Melbourne.
- Virtual Reality Content Creators Australia
- Melbourne VR Meetup
- Real World VR Meetup
- Melbourne Augmented Reality Meetup
Getting started with VR
This comprehensive guide to getting started with virtual reality is a great resource for headsets and information. So is this one. For University uses such as teaching and learning or Open Day activities we currently recommend the Oculus Rift but there are other good choices depending on your needs and new hardware is always being released. Check out this article on purchasing a VR ready system or contact us for assistance.
For high uses cases such as public demonstrations or classes we recommend purchasing VR covers. You will also need to buy a few sets of wipes to use between uses. Non-alcoholic antibacterial wipes are also recommended to wipe down the covers between users, alcoholic wipes may be uncomfortable for some people’s faces.
You can either build your own PC based on the recommended VR specifications or choose from a number of pre-built ‘VR-ready’ systems. The official University computer supplier is currently unable to supply VR-ready computers so these systems need to be provided by third-party resellers. Contact us for the latest recommendations.
When developing for virtual reality, it’s important to prevent users from experiencing simulator sickness. This occurs when a user in the real world experiences acceleration beyond a personal comfortable level in the virtual world. Different users have varying levels of tolerance but keep this in mind when creating or demonstrating VR.
Public demonstrations of virtual reality experiences need to be accessible for all users since a poorly designed or setup experience can put people of using VR again. We are happy to assist with consultation on VR demonstration best practices.