Of all forms of media, VR probably comes the closest to real world experience. Just like the physical world, it surrounds you in a completely immersive environment. You can use this to create experiences that would be impossible in any other medium. We’ve been sitting in front of flat screens facing forward for too long. It is more exciting and desirable than ever to leverage the space above, below, and behind the user. Excerpt from the Oculus Best Practices Guide
The Learning Environments Immersion Lab allows staff to try out the Oculus Rift, HTC Vive and Samsung Gear VR and consider the applications of virtual reality technology in teaching and learning, research and engagement. Consultation and assistance with VR related projects is also available.
- Music Therapy in Virtual Environments: developing a virtual reality platform for telehealth group singing interventions for people with quadriplegia (MNSI seed funded)
- Virtual Reality Therapy and Youth Mental Health: using VR to improve young people’s mental health and wellbeing (MNSI seed funded)
- Virtual Reality And Music Therapy Are Helping Quadriplegics To Breathe Easy (Huffington Post) – November 2016
- Spinal patients sing to breathe easy in virtual world (Pursuit) – November 2016
- VR design workshop review: Girl Power in STEMM pilot program – July 2016
- Accessibility of Virtual Reality Environments – May 2016
- Oculus Connect 2 Conference review – Oct 2015
- Using virtual reality to enhance communication and collaboration between staff and students – Aug 2015
- Oculus Rift demo at RezBaz conference – March 2015
- Learning Environments virtual reality research and development lab – Dec 2014
- Creating content for virtual reality experiences – Oct 2014
- Virtual reality and immersion in education – June 2014
For more information or to arrange a demonstration, contact us.