Getting started with virtual reality development

To experience virtual reality you need a VR headset and a mobile device or Windows 10 computer.

Oculus Rift Hardware

  • Oculus Rift
  • Oculus Touch
  • Extra (3rd) Sensor

Order via – as at February 2017 you can only buy this online via credit card. The total of $1089 USD is approx $1425 AUD.

Rift, Touch and extra sensor

VR Covers

For high uses cases such as public demonstrations or classes we recommend purchasing the Oculus Rift Facial Interface & Foam Replacement Premium Set from VR cover ($75 USD). You can choose either the long facial interface for people who need to wear glasses in the Rift, or the regular version. The interface would need to be swapped between uses if this was required. However, some people who wear glasses can often take them off and use the Rift ok. Ordering is via credit card and cost is $75 USD each plus $7 standard shipping ($110 AUD). You will also need to buy a few sets of wet wipes to use between uses.

Note: You can also add an extra interface to a set for $29.00. If you plan to run VR session for lost of people you may want to also get the longer facial interface for people with glasses so you can swap out as required. You can place an order as normal through the website and then contact them with your order ID and they will then send you a payment link.

vr cover site

PC Hardware

  • You can either build your own PC based on the recommended VR specifications or choose from a number of pre-built ‘VR-ready’ systems. These here just happen to be ones that we either use ourselves or have been recommended.
  • VR 1070 Gaming PC – $2949. If you don’t want to piece together a system yourself, this is a well configured pre-built VR ready system.
  • MSI GT72 VR Laptop – $2999. A more portable solution that can run either the HTC Vive or Oculus Rift.

Other VR Hardware (prices in AUD)

  • Samsung Gear VR – Available now – $159 (add Samsung S7 phone – $1150)
  • HTC Vive – Available now – $1270 ($1120 + $150 shipping)
  • Sony PlaystationVR – Available now – $550 (Headset only). PS4 is extra.
  • Google Daydream – Available Nov 2016 – (add Pixel Phone – $1079-$1419)

AR Hardware (prices in AUD)

Simulator Sickness

When developing for virtual reality, it’s important to prevent users from experiencing simulator sickness. This occurs when a user in the real world experiences acceleration beyond a personal comfortable level in the virtual world. Different users have varying levels of tolerance but keep this in mind when creating or demonstrating VR.

Game Engines

Setting up Unity for the Oculus Rift

  1. Create a new Unity project and import the Oculus Rift Unity Package.
  2. Go to Edit, Project Settings, Player – check the box Virtual Reality Supported and set Colour Space to Linear
  3. Go to Edit, Project Settings, Quality – in Anti Aliasing select 8x Multi Sampling
  4. Drag the OVRCameraRig prefab from the Assets folder
  5. Optional – In the CentreEyeAnchor set the near clipping plane to .2, ClearFlags to Solid Colour and Background to Black
  6. Create your VR experience
  7. Press the ‘Play’ button in Unity to preview your project in the Oculus Rift

Guides and resources

For more information or to arrange a demonstration contact us.

Learning Environments support centre